I’m going to start a new series on random Weiss thoughts, which is designed to bring up some discussion points. Anyways without further ado, here we go. Don’t kill me for spelling errors, im just typing the first things that come to mind without a care.
It is somewhat acknowledged amongst several people at my locals and a couple of people on the net that Gochiusa currently is the best series in neostandard, but i don’t think thats 100% true. I do believe that gochi is the best deck that follows the specific formula of lvl 1 cx > lvl 2 early play > lvl 3 finisher that the current decks have been doing for years and that any deck that follows that same formula is going to lose out because gochi does it better. It is certainly beatable, like any deck in weiss and there is room for other series to do well against it but requires a level of innovation that players either haven’t gotten to, or are choosing not to share that knowledge.
osomatsu (matsu bros) is a very strong deck with a lot of tools. The one thing it lacks is the ability to straight up kill you the moment it hits 3-0 (see TLR/Kantai) but it grinds out very well with the gold bar combo and the matsu counter.
I actually think milky holmes is fairly overrated. Its a strong deck, but not quite as strong as some people make it out to be. It has extremely polarizing matchups which can make it seem strong and severely punishes players that don’t understand the deck but a seasoned player would know exactly how to play against it and its not nearly as oppressive under those circumstances.
people say TLR transformation/housework is the best deck, but no one seems to play it in my area, or they own it and just don’t top or play with it.
I still believe that power of smile rin is the ideal choice in CG. being able to attack 5 times in a turn for so little stock is insane. getting 7 stock for the triple restand isn’t hard either.
I don’t believe bang dream will be a powerful set, i honestly think it will be on par with the last few sets released
speaking of the last few sets, G/B rewrite is insanely strong but requires a lot of games to understand / build correctly.
konosuba is weak in the sense that it doesn’t trade very well, but is able to find win conditions in other cards. 3/2 aqua is very strong when you set up the opponent a turn or two ahead. darkness makes no sense to me. its a defensive level 3 early play but the condition to early play it wants you to be reactive and not proactive. That bothers me. Eris restander is very strong, the ability to salvage herself and make an entirely new board from it is something that decks need to learn to do/deal with.
before the end of the year, i think there will be a finisher or anti-mechanic that punishes heal to stock abilities. Any set that offers this ability has a clear edge over those that don’t and should be abusing this.
akatsuki isn’t special anymore. but it is still necessary.
monogatari is very difficult to pilot, but even after the nerfs it is still strong if you play for hard compression with 1/0 hitagi and 2/2 hanekawa and use the 2/3 event to stay at level 2 indefinitely
re:zero isn’t hard to pilot but is extremely consistent. People underestimate the level 2 power spike the set offers since you can play 3/2 felt + two 3/2 rems and overwhelm the opponent so easily.
kantai is in a weird spot. it has potential to be one of the best sets in the game but the restriction list forces players to gravitate towards suboptimal builds to compensate. however with kantai its very hard to know what the individual player will tech because the card pool is so large for it. it is a wildcard in every sense. speaking on kantai, im baffled that the card pool offers many damage related mechanics (compass, damage scry, anti-heal, +4 soul kaga) and when you put them next to each other there is a formula for a great deck but most players only opt into the compass.
i severely dislike accel world. I am a player that likes to make the most of my plays with as little spent as possible, then snowball the small advantages into a massive lead. Accel world feels like a high risk-high reward playstyle and i don’t like it very much.
The best power plays right now are the ones that can pull of “cx combo” effects but without the cx. Not only are those type of plays more consistent, but it offers the luxury of allowing you to hold the cx and play it when it is good to play it, rather then be pidgeonholed into playing a cx combo as soon as you hit 1-0 and not stick enough damage as a result. Ironically, as much as i dislike accel world that set is very good at doing this.
damage manipulation is still the deciding factor when it comes to winning games.
Getting cx screwed happens to everyone. The best players are the ones that don’t tilt when something goes wrong and tries to turn their bad situation into a favorable one.
Anti-heal is highly underestimated right now. LB isn’t popular enough and hibiki isn’t as good in 2017 thanks to the restriction list. KLK is actually kind of scary when you think about the anti-heal with the gate combo that topdecks cards at level 2, followed by mako/ryuko at level 3.
if set releases continue at this rate at the power level they are at, this year’s WGP will offer an extreme amount of variety in the top decks, much more so than years past.
GFB dropped off the face of the earth, but after the recent banlist hits there is plenty of room for it to come back into the meta. Not being able to play it internationally due to licensing is a problem though.