Another Tournament Report: Extra Fail Edition (What not to do at a tournament)

Monogatari players, your time is coming. Prepare your toothbrushes.

So before we begin, I want to give a shoutout to Randall AKA Peshkatz who was nice enough to allow a scrub like me (and my terrible decklist) be featured on his youtube channel. You can find the video here: CLICK MEEEEE

Ok so, time to tell the grand tale of how I failed at locals today. This time I went to a different locals since its been a while since I was last able to go to Desu-Nation, which is a shame because the store is actually really nice and the player base there is not only good at the game but are mostly enjoyable people to be around. Anyways this tournament was a big eye opener for me simply because I was able to see the flaws of my deck even more than I could when I was winning at the last tournament I attended.

One thing that I have a hard time understanding is how people can take failure from poor play and accept it as a result of being “weissed”. I’ll admit, I can get really salty when I lose at this game, but when I look back on it all with a clear head I always come to the conclusion that if I had played the matchup a little differently or built my deck to be a little more optimal, I would have come out with the win.

Remember, failure is an accepted part of the game. You will inevitably lose. However, it is wrong to dismiss a loss as something trivial, or an absolute testament to your skill. Beneath every failure is an opportunity for personal growth. 

The only exception is when your loss is literally because of luck being 100% against you. Of course, no one expects to trigger 3 climaxes and lose. No one expects to take 7 damage straight when over 50% of your deck consists of climaxes. Those kind of games are simply out of your control. However, most of the games you actually do lose is because of some minor misplays you made in previous turns that simply snowballed the game against you and lead to your loss. Weiss Schwarz does have an element of luck attached to it, but there are ways to push that luck in your favor through proper management of resources, good compression and consistent pressure. Today, I am writing this tourney report because I failed to do that. For me, this is a learning experience and something I just wanted to document this so that I can find out the underlying problems that I have as an individual player and will hopefully eliminate or mitigate them in the future.

anyways on to the tourney report. If you are expecting some grand tale of me winning first place, you aren’t going to see it. I suck at this game:

Round 1: Vs Nisekoi

I didn’t really know what to think of this first round because the moment I noticed my
opponent was playing ENG Nisekoi I no longer felt any pressure and simply pushed my opponent in as often as I could knowing that my opponent couldn’t just summon a restanding marika to punish me at level 3. My minamis overpowered the clock encores at level 1, and my yuki + teched +2 soul enabled me to hard push my opponent straight to level 3 after he got unlucky with a couple climax triggers. He was able to push me to level 3 on the final turn, which just allowed me to play 2 anyas and end the game right off.

record: 1-0

Round 2: Vs  Nisekek

Ok jp nisekek. This time I went and took my time thinking my turns through with this one because he revealed the 1/0 marika combo through a trigger in the early game and I wanted to make sure that he couldn’t gain advantage off me. I constantly denied the combo as much as I could by using the 1/1 TD event to salvage a suicider, rammed the suicider in, and left only my runner on board to dodge the marika. Eventually he caved and decided to play the cx to push damage through, but because I had a decent ratio I was able to avoid taking too much damage from it. At level 2, my opponent forgot that cinderella girls has an anti-change counter and misplays right into it which puts me in a solid position to win the game. Once again, I crash everything in leaving only my runner on board to make sure he couldnt just drop marika and get a bunch of easy damage in and I end the game the turn I hit level 3 with anya

Record; 2-0

at this point me and and a fellow producer Jon are sitting at the same table and I’m thinking “ok since we are both playing Cinderella Girls we are going to either win together or straight up lose together”. I regret saying those words.

Round 3: the mirror.

No, I didn’t play against Jon. I played against a asterisk build that, with all honestly was pretty op despite not having any particularly “OP” cards. I don’t remember the game too much aside from him having giant characters and slamming down stock soul every other turn which hard compresses his waiting room so much that by the time he refreshed He was pretty much guaranteed to win by canceling everything. That, and he had the 2/3 event to make sure I couldn’t do my standard bullshit at level 3. Rip. Looking back on it all, I really wish I had used my 1/1 event to salvage a brainstormer instead of another Minami, and focused on getting a massive damage lead with repeated +2 soul pushes rather than going for the 1/0 combo over and over. If I had forced my opponent to refresh through attempted damage pushes over and over, he wouldn’t have had the extra turns to slam down stock souls and turn his deck into a compression god. I Think the game would have turned out differently if I had done that.

Current Record: 2-1

ok at this time, I start tilting. I don’t feel like I’m tilting, and I most likely wouldn’t have admitted that I was tilting if someone told me but looking back on it I definitely tilted after that first loss. For those that aren’t familiar with the term, it basically means that you get so salty after something happens that it begins to affect your thought process in a negative way and you begin to make misplays which causes you to lose more games.

Round 4: Another mirror

At this point, I’m thinking that one loss isn’t the end of the world and that I can just recover. Well, not happening. I start the game off with 2 climaxes in hand so I drop 1 and a level 3 and start the game with a runner. Well, my opponent also opened a runner so I figured that we would just run each other till level 1 happens. My opponent plays the global assist and when it comes to attack phase my runner mills a climax. My level 0 lineup isn’t very strong so I actually had no answer for a 3k runner. I clock…draw 2 climaxes. Well then. I play the rest of the game looking for answers but kept drawing level 0s like producer that were simply too weak to kill off my opponent’s characters and more climaxes. I spend alot of my stock trying to fix up my hand, but because I had so many climaxes in hand and not actual attackers to gain stock (and was drawing more) i was really low on stock all game. I did manage to hit my opponent to level 3 and had a damage lead, but because I had so many climaxes in hand I had very few to cancel with so he just went triple ranko and shot me from 2/5 to game.

In hindsight, I realized I should have just clocked my climaxes out and not cared instead of trying to find ways to discard them to fix my refresh. Once I realized that I had 3 climaxes in hand with very few options to fix it I was really fixated on “not losing the game” when in reality I should have been more aggressive and looked to steal a win because I was going to lose anyways. Mentality is very important in this game, and most of the games I have lost I felt the loss coming long before it actually happened, whereas if I just kept calm and thought of an alternate plan I might have been able to win.

I talk with a friend about my loss outside the store because if I didn’t vent about my terrible hand I probably would have imploded. Thinking back on it, this was the worst mentality I could have had. Rather than complaining about my hand, I should have thought of a different plan to overcome it.

Round 5: vs Terraformars

I start the game off with a really strong hand- 1 minami, the cx, and a runner. I play the match out and get a lead, and manage to gain stock and hand advantage. However, my 1/0 minami combo ended up revealing one too many climaxes and pushed my opponent to level 2 before his refresh which resulted in me getting destroyed by the early drop that can’t be targeted. This matchup was incredibly hard for me because my deck already had few outs to an early drop, and the one out I did have was completely useless because the character couldn’t be targeted. I do push my opponent to level 3, but adolf comes down and burns me to death.

looking back on my games, there were alot of similar patterns in my losses:

1. I didn’t have or play a brainstormer in the games I lost

2. i was at a stock disadvantage early on if I didn’t open the runner

3. Ranko would end up milling out too many of my climaxes in two of my losses which leads them to cancel while I take 7-8 damage and lose :/

4. My mentality during those games were all wrong and I should have noticed it right when it started but I didn’t.

I plan to be fixing these problems one at a time, as soon as I drink some fresh water to get rid of all the salt.

Anyways, that’s it for today. I will be writing more articles in the coming weeks, I have been busy with work and other things in life so I’m taking it a bit slower. I hope  you enjoyed this report, and while there isn’t a whole lot to learn in this article except how to take a loss (or how not to), I hope you gained something from it.

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